400 independent bathrooms

Division In the Ranks (an adventure module for bioniGLoG)

A note before we begin. Writing this adventure is an exercise for me, to better understand the types of rules I need to include and exclude, to support the tone, scope, and beats I'm imagining. What that means is that the character-creation and action-resolution mechanics are still very much undefined. Maybe I can return to this when I have some, and see how well it works using them.


Outline

The party (any combination of Figures [Matoran] and Saviors [Toa]) have been notified by cell phone that their mutual friend Sarah [human] has a biology exam coming up the day after tomorrow. She's been bullied all month by an ex-friend, Karen, and has been unable to study as a result. The party arrives at the school to find out what questions will be on the test, and then must return to their island to discover the answers, and tell her by phone.

SARAH: 12 years old, bad haircut hasn't grown out yet, knows all about cats. Inventory (capacity 3):

  1. Bond with the party Overwritten by Mood: Missing lunchbox!!
  2. Mood: Stressed (can't help except to leverage her Bond, removed after the exam).
  3. Mood: Stressed

I suggest giving players the option to choose one of the following perks:

Additionally, one character has the phone: a prepaid wireless device capable of 5 call-and-response interactions on one battery charge. One of these should be saved to text Sarah the answers once found. Sarah is your only contact. Her parents forgot to cancel the line when her older brother got on his own phone plan.

Scenario 1: The School

Party arrives just before recess. They cannot be spotted by adults, or they'll be taken to Area 51 and dissected. They know this. They will have one turn to act, after which the students all move to the Yard and the teachers all vanish (nobody knows where they go!). The party will then have one turn to act, and then recess will end and classes will resume. At this point it will be too late to enter the Science classroom where the test questions are found. The party can return at night, but they will lose valuable time by doing this (see below). At night, the only adult is the wandering janitor, who is also here in the daytime. Roll for his location each turn. He has keys to every room.

On a turn in the school, each character can enter one location and try something. In approximate terms, they have ten-ish minutes of fictional time. They can act deliberately (only roll if the task is nearly impossible for a kid) or quickly (roll if the task would be tricky for a kid, roll with disadvantage if it would be nearly impossible, but you can go twice this turn).

Known locations in the school:

Science classroom:

Karen's locker: Here is Sarah's missing lunchbox. Also, Karen's diary. KAREN: 11 years old, family adopted a cat and it's been peeing in her Cheerios. She's taking it out on Sarah.

Bike rack: Among the chained-up bikes is Karen's BMX bike.

Principal's Office:

4. Detention: If a player character is seen by an adult, they'll be chased. If caught, they are put here. The door is locked but not the window. Next turn, the army arrives to take them away.

Scenario 2: The Village

A party who acquires the Test Questions will recall that the island has two powerful beasts named Meios and Mitos. If they didn't have to return at night, they will have time to visit one village to prepare. The villages are:

Wind Village: Party will have an easier time getting aid here, as one of them is likely friends with the Chronicler (see outline).

Ice Village: Largest archive of knowledge. Knows the following:

Stone Village: Has a larger supply collection. Bullroarer, antivenom, and bait for herbivorous and carnivorous rahi (each counts as 1 minor request).

The party can request supplies (minor) and backup (major) using the gift economy table. Here are some villagers they can interact with to adjust their standing on the table:

Scenario 3: The Beasts

Mitos live in the Valley of Flame, in caves some fifty feet below the ledge and a hundred feet above the thalweg. Parkour elements: Massive jets of flame every few seconds from below; narrow , fragile stone spires; parachute beetles (see above). At the bottom are 1d6 lost disks.2 Mitos are cat-like rahi the size of a Volkswagen Beetle, with 4 legs and 4 tails. The tails each have different elemental weapons: ice, fire, air, earth. When struck, Mitos split into two identical Mitos. They will merge back into one in a few weeks' time.

Meios live on the Ice Plateau, hiding like trapdoor spiders. Parkour elements: Surrounded by frozen waterfall; crumbling switchback ridge up the side; wandering plasma bison (see above); slippery vines. When struck, these cat-like rahi split in two, each with 2 legs and 2 tails. When these rahi are struck, they split into two more, each with 1 leg and 1 tail. They will each grow back into full Meios in a few weeks' time.

After observing the two beasts' division patterns, the party will understand the answer to the test question and be able to inform Sarah.

Epilogue

Did the party leave an impact on the NPCs? Let them know!


:)

  1. When the Master sleeps (the new moon), the Figures build and climb as high as they can and look down. Their towers are taken down after, to hide the evidence.

  2. Lost disks (1d6): 1. Makes the target split into 1d6 identical, fragile copies. 2. Reanimates a dead life form. It acts as a typical, anonymous member of its species. 3. Makes a target less dense (more nimble, less durable). 4. Covers a target in harmless, breathable foam. 5. Makes a target emit blacklight radiation. 6. Causes a target to make a loud, identifiable noise whenever it moves.