400 independent bathrooms

lime green elbows (GLAUGUST bonus post)

I didn't even roll this one, but people have been posting their takes on an HPless combat system and I want to too. Here's the GLAUGUST post, of course.

Arguably I already did this in this post. Here's another one.

LIME GREEN ELBOWS

To attack: roll a d20. Evens, you knock off a mask; odds, you knock off everything attached to a joint.
1: Head
3, 5: Knee
7: Elbow
9: Shoulder
11, 13: Ankle
15, 17: Hip
19: Hand

Characters without masks can't use mask powers. Characters without particular joints can't use the body part that fell off. (If one leg is compromised: move 1 step, or 0 steps and act.) (If the head comes off, roll to see what direction it's looking when it lands. Character is fine but they can't look around.) Either one can be put back on during its associated combat phase instead of taking a normal turn in that phase. (A leg can be reattached in any phase by doing nothing else.)

Combat phases:
Players do a phase, enemies do a phase, repeat.

  1. Move 3 steps, or move 1 step and shoot a Projectile Weapon.
  2. Move 3 steps, or move 1 step and use a Power.
  3. Move 3 steps, or move 1 step and use a Tool.

Projectile Weapons:
If you have two Projectile Weapons, roll twice and choose one. Projectiles are not destroyed and can be reused. Unless otherwise noted, you have 1 shot.

Powers:

Tools:
These are melee weapons that often have a dual purpose. Examples: Combat claws that can dig like shovels; spiked clubs that can be used as snowshoes; axe that can be used as a climbing hook. When you use one in combat, you can use either function. Generally, if the tool allows movement, move 3 (for a total of 4). If you have two Tools and you attack, roll twice and choose one.

BUILD YOUR CHARACTER
Choose whether you have...
... sturdy mask (immune to evens), joints that break when knocked off (you can't put them back on! but you can put other ones on instead. but they also break when knocked off)
... normal mask (immune to evens that are between immune odds [see below]), normal joints
This will never change unless you evolve into a new type of Toa.

Now, choose whether you have...
... full articulation, +2 steps per phase
... decent articulation (immune to 1, 3, and 5), +1 step
... limited articulation (immune to 1, 3, 5, 7, and 9)
This will change if you intentionally change it with different parts. Don't worry about changing it during combat.

Next, choose whether you have...
... Tool(s) with a dual function, but no Projectile Weapon
... Tool(s) with only one function, but a Projectile Weapon
... no Tools, two Projectile Weapons
... a Tool that is a Projectile Weapon instead of a melee weapon (can be used in both phases)
This can change if you pick up different stuff or evolve into a new type of Toa.

Finally, choose an element (get weird with it), a Mask Power (like a superpower), and a name. Join up to 5 other Toa and fight something.