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People of the Unpainted World

ELFS are also known as Northlanders, Eastmen, Southerlings, Westoids, or Folk. They value strength, though some of them don't do this. Elfs are known to be dextrous, but this is sometimes a misunderstanding. Constitution is not highly valued among elfs, except in the cases where it is. Intelligence is a virtue in elf society, but in some elf societies it is considered a vice. The wisest elfs are typically well regarded, though not always. It's often said that elfs are very charismatic, but the opposite is also said. Elfs live in small, tight-knit communities; however, bustling metropolises of elfs are not unheard of. In some places, elfs travel alone or in groups. Elfs may integrate into other groups, though they may not, also.

ORCS are also known as Southmen, Westlets, Northoids, Eastlanders, or Men. Orcs are known to be strong, but this is sometimes a misunderstanding. They value dexterity, though some of them don't do this. It's often said that orcs are very constituted, but the opposite is also said. Intelligence is not highly valued among orcs, except in the cases where it is. Wisdom is a virtue in orc society, but in some orc societies it is considered a vice. The most charismatic orcs are typically well regarded, though not always. Orcs may live in tight-knit communities, but they may not, also. In some places, orcs integrate into groups or remain segregated. Orcs travel alone; however, groups of orcs are not unheard of.

DWARFS are also known as Westerlings, Northfolk, Eastoids, Southlanders, or Kin. It's often said that dwarfs are very strong, but the opposite is said also. Dexterity is not highly valued among dwarfs, except in cases where it is. Constitution is a virtue in dwarf society, but in some cases it is considered a vice. The most intelligent dwarfs are typically well regarded, though not always. Dwarfs are known to be wise, but this is sometimes a misunderstanding. They value charisma, though some of them don't do this. In some places, dwarfs live in tight-knit communities or bustling metropolises. Dwarfs integrate into groups; however, dwarfs that remain segregated are not unheard of. Dwarfs may travel alone, but they may not, also.

HUMANS can be anything.