400 independent bathrooms

psychogeography and the glog

so i read this interesting article from joey donovan's psychocartography blog and i was struck halfway through by a different fork of lightning than he was.

here is my first ever GLOG class.

the drifter
you understand that this world's topology is governed by rules. you also understand that you don't understand the rules. however, you're making progress.
starting equipment: a map, folded and cut in a radial pattern. a sword that curves the wrong way (bypasses shields and training). a sword that curves the right way (always exists). a scabbard that holds both.
starting skill: cartography, syntax, parkour
A: pedestrian intuition
B: willful misinterpretation
C: change of perspective
D: the right questions

Pedestrian Intuition: When walking through a space at least 20ft on a side, you can roll 1d4. You see, as if it were playing out before your eyes, that many ways in which the space could be used. One of them is accurate to the way it is currently used, if it is used at all. This can reveal traps if the traps require regular maintenance.
Willful Misinterpretation: You can choose to enter a dungeon as if you were entering a different dungeon. If you have an accurate map of the other dungeon, you can move as if you were in that dungeon rather than this one, as if the two were overlayed onto one another, their entrances merged. The moment you try to interact with anything in the dungeon you're really in, the effect ends.
Change of Perspective: You can communicate some of the hidden rules of reality to someone else, causing them to either regain [an amount of] HP, or misstep into a perpendicular dimension for 1d4 turns if they fail a saving throw, your choice. You can do this while attacking. Perpendicularized foes can still attack you, but not anyone else.
The Right Questions: You get 1d6 excellent ideas after a night's rest. You can spend one to use a mechanic from a different game to resolve the action you're trying to perform, this time. Unspent ideas drift away into the night, to be collected by lucky monsters.