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Soul Caster

This is two things. One, a bandwagon post. Mike from A Sense of Immersion started it. Two, a take on a kind of casting I have long thought would be neat, which is, the mage is defenseless while charging up a spell, but if they manage to charge it, it's quite powerful.


SOUL CASTER
Start with: Wizard hat covered in hooks; tacklebox with a magic password to open it; six-pack of wizard beer.

A: Silver Cord; Fish Magic
B: Bite; Spellfish
C: Soul Aquarium
D: Soul Farm

SILVER CORD. You have a special fishing line that can be cast into the soul of a living creature. When attached to a rod, this is a ranged weapon (30ft optimal, 60ft long range) that deals 1d6 magic damage. It doesn't affect anything that doesn't have ability scores.

FISH MAGIC. You have 1 Magic Die and you know 2 spells that you can convince your game master have something to do with fish.

BITE. After you hit a living creature with your Silver Cord, you can begin reeling until the start of your next turn or until the target dies. While reeling, you can't dodge or move or use your hands for anything else, and your target can't move further away from you. When you stop reeling, make a Strength check. On a failure, you stay reeling until the start of your next turn. On a success, you pull a Spellfish from the target (if you're using bait, that is).

SPELLFISH. There are six main kinds of Spellfish, unless your game has a different number of ability scores. When caught, they thrash around and release their magical power. The bait you put on your Silver Cord determines what you'll catch.

SOUL AQUARIUM. You can keep caught spellfish in your own soul. Instead of releasing a fish's power when you catch it, you can deal your target 1d6 damage and place the spellfish in your soul aquarium, where it will consume 1 ration each day at sundown, or die. If there are more than one fish in your aquarium at dawn, roll a d20. Any fish whose scores are lower than the result are eaten by the others (one always survives). Spiritfish placed into your soul aquarium can be eaten instead of other fish, at your discretion. Any fish that dies in your soul aquarium instantly releases its power and your game master picks the targets. You can release a fish from your aquarium to use its power as an action on your turn.

SOUL FARM. At dawn, any fish in your aquarium whose score exactly matches the d20 result breed a new spellfish together. The new fish might combine their powers or have a new power. Work with your game master. You also learn a new spell: Cultivate Spellfish - Bump the result of your Soul Aquarium roll up or down by up to [sum].